Showing posts with label Commission. Show all posts
Showing posts with label Commission. Show all posts

Wednesday, February 19, 2014

New Project: Mr XVII



Yesterday I took hold of Lorgar Aurelian, Primarch of the XVII Legion, Word Bearers. 
Also called: the soreheads, Prima Donnas, and the beleidigten Leberwürste

Mr XVII - when amibition hits rejection
When daddy ain’t approve the over-the-top worshipping that was strictly forbidden due to lack of logic, why don’t just betray him and drag his most beloved warmaster-child into despair and heresy? Billy Joel didn’t start the fire, they did!

And now I shall put paint on the Urizen. This model comes in 12 pieces + a 3 piece diorama base. It’s worth £55 and worth about 400 points. That means: a lot on both fields that matter. Once again this is a commission and I shall make this my best Warhammer model yet!

The armor will be started with a bright and warm red. Starting from this the layering will go in both ways, highlighting and shading by wet in wet layering. I learned this recently on a workshop (thanks to Pascal from Trier Spielbar) and I really dig it. The cloak will be a cold blue or gold bluish-grey that contrasts finely with the armor. Lorgar’s head will be painted in a pale complexion with glowing eyes (he’s a psyker-wizard, so he shall have the warp on him). 

Me is now excited for him. On pictures he seems to be a lame model due to non-existing dynamic. But the model radiates both pride and dignity, what makes it a great model. He shall have more pride and dignity once he stands there full of colour and dark ambitions.

Dark Apostle Erebus & Black Cardinal Kor Phaeron



Another assignment done, once more two overwhelmingly fine detailed models from Forgeworld. 

I admit that painting Erebus’ power armor was quite troubling. The scribbles on his armor were not put on the model but engraved. So where actually ink would be put on the armor, the scribbles were nothing but cavities. I hated it that way. 

The two douchebags responsible for Horus' corruption
The contrast of red and gold is pleasing to the eye. Therefore I tried to work with a dark but warm red and a bright but cold gold. The gold has its fair share of silver (Silver Air | Vallejo Model Air) to get a bright complexion, slightly washed with a blue-purple glaze (Naggaroth Night | Citadel & Kantor Blue | Citadel & Thinner Medium | Vallejo). Kor Phaeron’s armor, however, was supposed to be much warmer and much brighter. That’s why the gold has no parts of silver and was washed rather dark (Reikland Fleshshade | Citadel & Matt Black | Warpaints & Thinner Medium | Vallejo) and it’s much warmer.

The armor is both painted in layers, from the dark tone (Khorne Red | Citadel) up to the brightest (Evil Sunz Scarlet | Citadel). In all layers of red I mixed a single brush tip of dark grey (Mechanicus Standard Grey | Citadel) for reasons of opacity and flatness. 

On the base I started to work heavily relying on the overall praised pigments. Therefore it was plain grey (Mechanis Standard Grey | Citadel), washed in black (Nuln Oil | Citadel) and brown (Agrax Earthshade | Citadel) and drybrushed several times with grey and brighter paints (Rakarth Flesh | Citadel). Afterwards it was washed with pigments (a 1:1 mix of Dark Yellow Ochre & Dark Red Ochre | both Vallejo) very generously. After drying the base got drybrushed once more with Rakarth Flesh.

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Painting time (Erebus): approx. 8h
Painting time (Herold): approx. 7h
Main Techniques (both): mere blending, using washes for metal parts, slight wet in wet for the faces.

Both are commissions for
[more than I ever expected].

Wednesday, March 27, 2013

Daemons of March

When the new Armybook "Daemons of Chaos" (Warhammer | Games Workshop) has been released, proapbly all units dedicated to the Lord of Change suffered most from a great swing of the nerf bat. When the "Warpflame" special rule appeared the first time one month before with the Lore of Tzeentch (Warriors of Chaos | Warhammer | Games Workshop), the once most powerful near-human wizards have lost their... control.

Units from Tzeentch aren't any different. You try to thin out enemy units with average T4 and you'll grant that unit one a 2/3 chance the Regeneration (6+) speical rule, when they pass their Toughnes characteristic test. Increasing by one point for every time you cast a spell from the Lore of Tzeentch again. Sweet for your opponent, since the immidiate spell effect are everything but powerful. I don't like it. But I preferable field units from the Lord of Pain anyhow.

But GW isn't all about rules and games. This company is about miniatures (self made statement) and considering that, they still do awesome jobs.

Burning Chariot of Tzeentch - Taste of the rainbow
The Burning Chariot of Tzeentch is pretty much a flying warmachine. The better your luck on getting a high result on a d6, the higher the chance to crunch opponent units singlehandly or at least prepare opponent units for a charge of your melee units on the next turn.

That model is really awesome. It suggets flying by a well placed balance point at the rear. The two Screamers basically weight anything close to nothing, so even gluing comes pretty much withou problems - no need for additional balancing spots or drilling a pin.

The fire comes highly detailed and is really close to the limit, where you can put something unstable/unsolid as fire to a stable/solid casting. The main fire from the Fire Daemons mouth as well as the fire below the disc comes with three layers, so the idea of flickering and "alive" fire is really there.

Painting the fire, however, is a job for either your airbrush and your drybrush or the only thing you can do on a rainy day. Because with simple blending that is how long it'll take: an entire day. Investing the time to prime it with the airbrush and step by step do a wet blending will pay it out. I did it the same way, but added three additional layers of drybrushing in Ice Blue (Citadel), Bahharoth Blue (Edge Colours | Citadel) and pure Ivory (Model Colour | Vallejo) the most outer parts of the flame. That has done the job.

The good thing on that model is, if you build the Burning Chariot you have either the base and the complete parts for a infantry Herold of Tzeentch left!

Reading is dangerous!
I build this model with the big book and the dagger, because I don't like staffs and the little kame-hame-ha-hand I didn't want to paint.

The skin colour comes way more dim and velvetly than Pink Horrors use to be. This skin comes very close to what I'd use for traditionally painted Daemonetts of Slaanesh.

The head I painted bluish-greenish for repeating some colours from the Burning Chariot. The book I painted green, 'cuz green and blue never makes a good match - and that's why units of Tzeentch come really well with that painting scheme. The entire theme of "Change" is really convenient for having a excuse using colours in a bad matching. Like green and blue; pink and purple; red and purple; and so on. But Tzeentch doth not care, so ye shall not care either.

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Painting time (Chariot): approx. 3h
Painting time (Herold): approx. 2h
Main Techniques (both): priming with airbrush, mere blending, using washes for metal parts only
Main colours used (Chariot): Enchanted Blue (Citadel), Hawk Turquiose (Citadel), Bahharoth Blue (Edge Colours | Citadel), Fulgrim Pink (Edge Colours | Citadel)

Both are commissions for 12€ each.