Wednesday, March 27, 2013

Daemons of March

When the new Armybook "Daemons of Chaos" (Warhammer | Games Workshop) has been released, proapbly all units dedicated to the Lord of Change suffered most from a great swing of the nerf bat. When the "Warpflame" special rule appeared the first time one month before with the Lore of Tzeentch (Warriors of Chaos | Warhammer | Games Workshop), the once most powerful near-human wizards have lost their... control.

Units from Tzeentch aren't any different. You try to thin out enemy units with average T4 and you'll grant that unit one a 2/3 chance the Regeneration (6+) speical rule, when they pass their Toughnes characteristic test. Increasing by one point for every time you cast a spell from the Lore of Tzeentch again. Sweet for your opponent, since the immidiate spell effect are everything but powerful. I don't like it. But I preferable field units from the Lord of Pain anyhow.

But GW isn't all about rules and games. This company is about miniatures (self made statement) and considering that, they still do awesome jobs.

Burning Chariot of Tzeentch - Taste of the rainbow
The Burning Chariot of Tzeentch is pretty much a flying warmachine. The better your luck on getting a high result on a d6, the higher the chance to crunch opponent units singlehandly or at least prepare opponent units for a charge of your melee units on the next turn.

That model is really awesome. It suggets flying by a well placed balance point at the rear. The two Screamers basically weight anything close to nothing, so even gluing comes pretty much withou problems - no need for additional balancing spots or drilling a pin.

The fire comes highly detailed and is really close to the limit, where you can put something unstable/unsolid as fire to a stable/solid casting. The main fire from the Fire Daemons mouth as well as the fire below the disc comes with three layers, so the idea of flickering and "alive" fire is really there.

Painting the fire, however, is a job for either your airbrush and your drybrush or the only thing you can do on a rainy day. Because with simple blending that is how long it'll take: an entire day. Investing the time to prime it with the airbrush and step by step do a wet blending will pay it out. I did it the same way, but added three additional layers of drybrushing in Ice Blue (Citadel), Bahharoth Blue (Edge Colours | Citadel) and pure Ivory (Model Colour | Vallejo) the most outer parts of the flame. That has done the job.

The good thing on that model is, if you build the Burning Chariot you have either the base and the complete parts for a infantry Herold of Tzeentch left!

Reading is dangerous!
I build this model with the big book and the dagger, because I don't like staffs and the little kame-hame-ha-hand I didn't want to paint.

The skin colour comes way more dim and velvetly than Pink Horrors use to be. This skin comes very close to what I'd use for traditionally painted Daemonetts of Slaanesh.

The head I painted bluish-greenish for repeating some colours from the Burning Chariot. The book I painted green, 'cuz green and blue never makes a good match - and that's why units of Tzeentch come really well with that painting scheme. The entire theme of "Change" is really convenient for having a excuse using colours in a bad matching. Like green and blue; pink and purple; red and purple; and so on. But Tzeentch doth not care, so ye shall not care either.

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Painting time (Chariot): approx. 3h
Painting time (Herold): approx. 2h
Main Techniques (both): priming with airbrush, mere blending, using washes for metal parts only
Main colours used (Chariot): Enchanted Blue (Citadel), Hawk Turquiose (Citadel), Bahharoth Blue (Edge Colours | Citadel), Fulgrim Pink (Edge Colours | Citadel)

Both are commissions for 12€ each.



Tuesday, March 26, 2013

Warrior Priest of Love

Entering: Hermann von Sonnengard, the Warrior Priest (The Empire | Warhammer | Games Workshop).

On my second painting workshop ever at Spielbar in Trier we intended to paint a characer model on a high level: way above average table top standard, not yet fully 10* at cmon ;-)
The (new) Citadel Finecast (resin cast) models are very much convenient for highly detailed characters - as long the important parts haven't been misscasted. Finecast is said to have a higher degree in details, but I still haven't compared the same model from GW in white metal and resin.

But this Warrior Priest is phat! He yells right into your face, shows teeth, shows a gaunt face and, well, has two hammers ready for battle. The model is awesome and above all it is cast awesomely.

Main topic has been: True Metallic Metal (TMM, fyi), modern colour selection, focus point face and base creation (the latter I totally skipped thanks to being uncurious).
The TMM part was done really quick. Basecoat it with the most awesome silver colour ever (Silver | Model Air | Vallejo) and add glaze for glaze (self mixed, none of that Citadel Glazes) in those colours that are supposed to be reflected: brown closer to the base, light bluish closer to the sky, light brownish closer to the weapon grip, and so on. That was neado but took hell of time.

Modern colour selection was new to me but I digged it instantly.
You remember when especially Games Workshop painted all its models during the late 80's and the entire 90's in that comiclike bright tones with a lot of neon green, bloody red and ensorcelled blue? Yeah? Forget it, those times have pasted - luckily.
By taking an example from late movies, we tried to add some minor colour shifts into blue, green or grey into all the colours we used. The skin, the leather, the parchment; everything was smoothed, earthy, curbed; realistic so to say. It improved the entire model just by selecting different colours.
Thanks to Vallejo (my personal favorite on colour producers right now) it was done so easily. Pick any colour you want (but don't make it a bright one) and add one of those: Dark Seak Grey or Dark Sea Blue (both Modell Colour | Vallejo) or Tank Brown (Modell Air | Vallejo). Be careful by taking only one single brush tip and you have instant win on your model.

The designer stubble was done by a blue-grey glaze and put the final edge to the model.

I liked it so much, I started to build an army of The Empire only to play this Warrior Priest. Or I just finally had a good starting point in doing so anyway.

Cheers!

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Painting time: approx. 10h
Main colours: Silver Air (Modell Air | Vallejo), Dark Sea Blue (Modell Colour | Vallejo), Tallarn Flesh (Foundatin | Citadel), Dark Flesh (Citadel), Ivory (Modell Colour | Vallejo).
Main Techniques: Glazing all over. Black-white primed and afterwards glazes only - as we are told to do and really was worthing the extra mile.

Opening Salvo

This is propably the most powerful unit The Empire of the Blazing Sun (Dystopian Wars | Spartan Games) can take: Hachiman (Dreadnought type).
It has a huge output of Attack Dice (even more with the right card played at the right time) and can either shoot enemy Battleships into wrecks within one turn or board any vessel to take it out of play sportsmanlike.

Ichigo no Ôji - Humble Prince of Destruction and Stuff
I baptised this model "Ichigo no Ôji" (japanese for 'strawberry prince' - yes, really, no joke) or short just "inoji" (mumbling japanese for 'life')  for a humble touch, yet it totally is an understatement.

Inoji hasn't been the first model painted for my Blazing Sun force; yet it turned out to have the nicest paint job from all. Mainly because I needed a Dreadnought to balance my own fleet due to local meta playing and there's only one thing better in play than the Dreadnought: a fully painted Dreadnought.

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Painting time: approx. 2h
Base colour: Macharius Standard Grey (Citadel)
Main techniques: dry brushing the hull and simply washing with Agrax Earthshade (Citadel) every wooden part. Hasty free hand flag and name badge.