Wednesday, March 27, 2013

Daemons of March

When the new Armybook "Daemons of Chaos" (Warhammer | Games Workshop) has been released, proapbly all units dedicated to the Lord of Change suffered most from a great swing of the nerf bat. When the "Warpflame" special rule appeared the first time one month before with the Lore of Tzeentch (Warriors of Chaos | Warhammer | Games Workshop), the once most powerful near-human wizards have lost their... control.

Units from Tzeentch aren't any different. You try to thin out enemy units with average T4 and you'll grant that unit one a 2/3 chance the Regeneration (6+) speical rule, when they pass their Toughnes characteristic test. Increasing by one point for every time you cast a spell from the Lore of Tzeentch again. Sweet for your opponent, since the immidiate spell effect are everything but powerful. I don't like it. But I preferable field units from the Lord of Pain anyhow.

But GW isn't all about rules and games. This company is about miniatures (self made statement) and considering that, they still do awesome jobs.

Burning Chariot of Tzeentch - Taste of the rainbow
The Burning Chariot of Tzeentch is pretty much a flying warmachine. The better your luck on getting a high result on a d6, the higher the chance to crunch opponent units singlehandly or at least prepare opponent units for a charge of your melee units on the next turn.

That model is really awesome. It suggets flying by a well placed balance point at the rear. The two Screamers basically weight anything close to nothing, so even gluing comes pretty much withou problems - no need for additional balancing spots or drilling a pin.

The fire comes highly detailed and is really close to the limit, where you can put something unstable/unsolid as fire to a stable/solid casting. The main fire from the Fire Daemons mouth as well as the fire below the disc comes with three layers, so the idea of flickering and "alive" fire is really there.

Painting the fire, however, is a job for either your airbrush and your drybrush or the only thing you can do on a rainy day. Because with simple blending that is how long it'll take: an entire day. Investing the time to prime it with the airbrush and step by step do a wet blending will pay it out. I did it the same way, but added three additional layers of drybrushing in Ice Blue (Citadel), Bahharoth Blue (Edge Colours | Citadel) and pure Ivory (Model Colour | Vallejo) the most outer parts of the flame. That has done the job.

The good thing on that model is, if you build the Burning Chariot you have either the base and the complete parts for a infantry Herold of Tzeentch left!

Reading is dangerous!
I build this model with the big book and the dagger, because I don't like staffs and the little kame-hame-ha-hand I didn't want to paint.

The skin colour comes way more dim and velvetly than Pink Horrors use to be. This skin comes very close to what I'd use for traditionally painted Daemonetts of Slaanesh.

The head I painted bluish-greenish for repeating some colours from the Burning Chariot. The book I painted green, 'cuz green and blue never makes a good match - and that's why units of Tzeentch come really well with that painting scheme. The entire theme of "Change" is really convenient for having a excuse using colours in a bad matching. Like green and blue; pink and purple; red and purple; and so on. But Tzeentch doth not care, so ye shall not care either.

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Painting time (Chariot): approx. 3h
Painting time (Herold): approx. 2h
Main Techniques (both): priming with airbrush, mere blending, using washes for metal parts only
Main colours used (Chariot): Enchanted Blue (Citadel), Hawk Turquiose (Citadel), Bahharoth Blue (Edge Colours | Citadel), Fulgrim Pink (Edge Colours | Citadel)

Both are commissions for 12€ each.



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